EGU2020-9761
https://doi.org/10.5194/egusphere-egu2020-9761
EGU General Assembly 2020
© Author(s) 2022. This work is distributed under
the Creative Commons Attribution 4.0 License.

Parametric Surfaced-Based Geological Reservoir Representation: A Computer Graphics Tool for Improved Decision Making in Immersive Environments

Seyyedmohammad Moulaeifard and Florian Wellmann
Seyyedmohammad Moulaeifard and Florian Wellmann
  • RWTH Aachen University, Computational Geoscience and Reservoir Engineering, Germany (mohammad.moulaeifard@cgre.rwth-aachen.de)

Uncertainties are an inherent part of geological interpretation and immersive rendering has the potential to play a key role in gaining better insights. However, most 3D geological models have a limited possibility of manual, fast and smooth modification in order to make better decisions and interpretations. Here we present examples of parametric surface representations which use control points as a possibility to bring interactivity to geological modelling in immersive frameworks.

In fact, using 2D surfaces of 3D solid objects is a typical representation of 3D models. Two of the major ways for surface representation in computer graphics are implicit representations and parametric surface representations. Parametric surface representations, unlike implicit representations, are based on control points. Manipulating these control points makes it easy and intuitive to modify geological models smoothly and fast, with a potential to more interactive decision-making.

We present two different examples of parametric surface approaches; Spline Surfaces and Subdivision Surfaces. Spline surfaces, e.g. Bezier or NURBS surfaces, are a popular and common standard for CAD (Computer-Aided Design). Also, these surfaces are on the basis of parametric- based curves and a set of weighted control points. Subdivision Surfaces define smooth surfaces after a series of refinement which can be controlled by control points. Subdivision surfaces are not only a popular method for making free form models but also a common tool in animation, computer games and entertainment industry.

Recently, research has been done based on using spline surfaces to model diverse geological structures and reservoirs. Similar to applications in computer graphics, using these methods in geological modelling can have specific considerations. Model refinement (e.g. adding new control points) and the requirement of many patches with geometrical constraints for the representation of complex geometries are some of the main difficulties of using spline surfaces. In this presentation, we will discuss several of these aspects and show two promising and controllable techniques for intuitive use of parametric surface-based representations in 3D geological and reservoir modelling.

How to cite: Moulaeifard, S. and Wellmann, F.: Parametric Surfaced-Based Geological Reservoir Representation: A Computer Graphics Tool for Improved Decision Making in Immersive Environments, EGU General Assembly 2020, Online, 4–8 May 2020, EGU2020-9761, https://doi.org/10.5194/egusphere-egu2020-9761, 2020.

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