EGU26-2863, updated on 13 Mar 2026
https://doi.org/10.5194/egusphere-egu26-2863
EGU General Assembly 2026
© Author(s) 2026. This work is distributed under
the Creative Commons Attribution 4.0 License.
Oral | Monday, 04 May, 16:55–17:05 (CEST)
 
Room D3
ClimarisQ: What can we learn by playing a game for climate education?
Davide Faranda, Lucas Taligrot, Pascal Yiou, and Nada Caud
Davide Faranda et al.
  • Laboratoire des Sciences du Climat et de l’Environnement, UMR 8212 CEA-CNRS-UVSQ, Université Paris-Saclay & IPSL, CEA Saclay l’Orme des Merisiers, 91191 Gif-sur-Yvette, France

ClimarisQ is both a web- and mobile-based game developed by the Institut Pierre-Simon Laplace to support climate change communication through interactive decision-making. This paper presents an exploratory evaluation of the game based on a post-release questionnaire completed by 77 users. Respondents rated ClimarisQ positively in terms of usability and scientific credibility. Self-reported outcomes indicate that the game mainly supported reflection on the complexity, trade-offs, and uncertainty of climate-related decision-making, rather than the acquisition of factual knowledge, particularly among users with prior expertise. The respondent group was predominantly composed of highly educated and climate-aware adults, which limits generalization to other audiences. These results suggest that ClimarisQ can function as a complementary tool for climate education and outreach, especially when used in facilitated settings that encourage discussion and interpretation.

How to cite: Faranda, D., Taligrot, L., Yiou, P., and Caud, N.: ClimarisQ: What can we learn by playing a game for climate education?, EGU General Assembly 2026, Vienna, Austria, 3–8 May 2026, EGU26-2863, https://doi.org/10.5194/egusphere-egu26-2863, 2026.