EOS2.4

Games have the power to ignite imaginations and place you in someone else's shoes or situation, often forcing you into making decisions from perspectives other than your own. This makes them potentially powerful tools for communication, through use in outreach, disseminating research, in education at all levels, and as a method to train the public, practitioners and decision makers in a order to build environmental resilience. This session is a chance to share your experiences and best practice with using games to communicate geosciences, be they analogue, digital and/or serious games.

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Convener: Christopher Skinner | Co-conveners: Rolf Hut, Sam Illingworth, Elizabeth Lewis, Jazmin Scarlett
Orals
| Wed, 10 Apr, 16:15–18:00
 
Room L8
Posters
| Attendance Wed, 10 Apr, 14:00–15:45
 
Hall X4
Games have the power to ignite imaginations and place you in someone else's shoes or situation, often forcing you into making decisions from perspectives other than your own. This makes them potentially powerful tools for communication, through use in outreach, disseminating research, in education at all levels, and as a method to train the public, practitioners and decision makers in a order to build environmental resilience. This session is a chance to share your experiences and best practice with using games to communicate geosciences, be they analogue, digital and/or serious games.