EGU23-3948, updated on 27 Sep 2023
https://doi.org/10.5194/egusphere-egu23-3948
EGU General Assembly 2023
© Author(s) 2023. This work is distributed under
the Creative Commons Attribution 4.0 License.

Gamification of a “geomorphology” bachelor’s degree course

Samuele Segoni
Samuele Segoni
  • University of Firenze, Department of Earth Sciences, Department of Earth Sciences, Florence, Italy (samuele.segoni@unifi.it)

To increase the engagement of the students and to explore alternative teaching activities, a didactical experiment was carried out at the University of Firenze (Italy): the teaching course “Basic elements of geomorphology” was reorganized to include relevant elements of gamification. The main one was a competition among the students based on a serial quiz game, which was carried out at the end of each lesson. This activity was called “Who wants to be a geomorphologist?”, clearly paraphrasing a notorious TV show. The students used their mobile device to access a series of quizzes, previously prepared by the teacher to test the reasoning skills of the students, their ability to make connections between distinct topics, and their capability to enter in a “geomorphological state of mind”. Each participant scored some points based on the answers provided and a general ranking was updated after each lesson. The prize (a “bonus” during the final examination for the top three students) was very attractive for the students, which demonstrated a strong engagement and a positive attitude towards the gaming activity. In turn, the activity was an effective didactical tool as allowed the students to better focus on some key concepts delivered by the teacher.

How to cite: Segoni, S.: Gamification of a “geomorphology” bachelor’s degree course, EGU General Assembly 2023, Vienna, Austria, 23–28 Apr 2023, EGU23-3948, https://doi.org/10.5194/egusphere-egu23-3948, 2023.