PICO
Games for Geoscience
Co-organized by GM13
Convener:
Christopher Skinner
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Co-conveners:
Rolf Hut,
Elizabeth Lewis,
Lisa Gallagher,
Maria Elena Orduna Alegria
Games can also inspire innovative and fun approaches to learning. Gamification and game-based approaches add an extra spark of engagement and interaction with a topic. Gaming technology (e.g. virtual reality) can transport and immerse people into new worlds providing fascinating and otherwise impossible experiences for learners.
In this session we welcome contributions from anyone who has used games, gaming technology, and/or game-based approaches in their research, their teaching, or public engagement activities
10:45–10:50
5-minute convener introduction
10:54–10:56
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PICO3a.3
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EGU23-3948
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On-site presentation
10:56–10:58
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PICO3a.4
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EGU23-7146
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Virtual presentation
10:58–11:00
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PICO3a.5
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EGU23-2743
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On-site presentation
11:00–11:02
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PICO3a.6
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EGU23-7237
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Virtual presentation
11:06–11:08
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PICO3a.9
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EGU23-1211
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Highlight
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Virtual presentation
11:08–11:10
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PICO3a.10
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EGU23-9153
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ECS
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On-site presentation
11:10–11:12
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PICO3a.11
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EGU23-14449
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Virtual presentation
11:16–12:30
Interactive presentations at PICO screens