EGU24-12424, updated on 09 Mar 2024
https://doi.org/10.5194/egusphere-egu24-12424
EGU General Assembly 2024
© Author(s) 2024. This work is distributed under
the Creative Commons Attribution 4.0 License.

Climate Tick-Tock: sparking climate action through a cooperative and educational game on climate change in the 21st century

François Dulac1 and the Climate Tick-Tock Team*
François Dulac and the Climate Tick-Tock Team
  • 1Laboratoire des Sciences du Climat et de l’Environnement (LSCE), IPSL CEA CNRS UVSQ & Univ. Paris-Saclay, Gif-sur-Yvette, France (francois.dulac@cea.fr)
  • *A full list of authors appears at the end of the abstract

Feeling the need for an interactive tool to make the human-induced climate change more tangible to the broad public, climate scientists from LSCE proposed to develop an educative game to raise middle and high school student awareness. A serious and educational, cooperative board game for up to 5 players, named ClimaTicTac (https://climatictac.ipsl.fr), has been created at IPSL with the help of ASTS, a scientific outreach association. This presentation describes the game mechanics and diffusion strategy.

The game is adapted to all players with good reading and abstraction capabilities (≈10+ years). It simulates essential processes related to climate change and associated impacts, mitigation, and adaptation. It is based on a world map including 30 cities vulnerable to climate change, which may become uninhabitable following damage accumulation, a timescale showing the rounds of play throughout the century, and a CO2 atmospheric concentration scale. Randomly drawn cards describe initial scenarios, and hazards and possible positive actions affecting CO2 emissions and three categories of damages to cities (on health, food, or infrastructures). To win the game, players must reach a double objective, with thresholds depending on the game difficulty level, on atmospheric CO2 concentration to limit global warming and on the number of cities rendered unliveable. Optional fun challenges (drawing, mime, word-of-mouth) are randomly proposed to counteract eco-anxiety. Rules have been designed to help players feel the climate change impact at both global and local levels, and realize the importance of early reduction of CO2 emissions, of collaboration for optimizing action strategies, and of inequalities in exposure to impacts. The game fully relies on current knowledge and realistic events, and the project team has been awarded the CNRS medal for scientific outreach.

The game has first been distributed by local authorities for open-licence use in middle schools. Science animators can carry game sessions for teenagers and adults, followed by discussions on climate change. Middle and high school teachers may also be trained. The game content has been translated into Catalan, English, Portuguese and Spanish (new translations welcome), and is available for self-printing and non-commercial use.

Following success towards a variety of public, the board game has been slightly adapted as a family game by Bioviva Editions for distribution in France, Belgium, Switzerland and Canada under the name Climat Tic-Tac (https://www.bioviva.com/fr/bioviva-famille/169-362-climat-tic-tac.html), including a semi-cooperative game option with lobbies. In addition, Climat Tic-Tac has been adapted by the association Games for Citizens as an electronic game available online on the Ikigai video game platform (https://ikigai.games/games/gameDetails/105). Challenges consist in quiz, gap-fill or timeline questions. Several connected players can share a game but a single player can simulate several players. Additional university-level educational content will be linked and an English video version named Climate-Tick-Tock is planned.

Finally, a multidisciplinary research project (EVABIO) is underway involving high school teenagers to investigate the impacts of play sessions. Integrating social psychology and experimental economics, it aims to analyze changes in explicit and implicit attitudes, transformations in social representations, enhancements in knowledge, and the extent to which the game influences pro-environmental behaviors.

Climate Tick-Tock Team:

Catherine Senior (IPSL, CNRS & Sorbonne Université, 75005 Paris, France; catherine.senior@ipsl.fr); Nada Caud (LSCE, IPSL CEA CNRS UVSQ & Univ. Paris-Saclay, 91191 Gif-sur-Yvette, France; nada.caud@lsce.ipsl.fr); Thomas Planques (Ikigai-Games for Citizens, 5 allée de l'église, 93340 Le Raincy, France; thomas.planques@gmail.com); Igor Davin (Bioviva, 10 rue Vieille, 34000 Montpellier, France; igor@bioviva.com); Michaël Rambeau (Bioviva, 10 rue Vieille, 34000 Montpellier, France; michael@bioviva.com); Emmanuel Dubois (CNRS MSH-SUD, Université Paul Valéry Montpellier 3, 34199 Montpellier, France; emmanuel.dubois.2@cnrs.fr); Fabien Bleuze (DSI, CEA, Fontenay-aux-Roses, France; fabien.bleuze@cea.fr); David Coppin (LMD, IPSL & Sorbonne Université, 75005 Paris, France; now at Manufacture Française des Pneumatiques Michelin, ZI Ladoux, 63118 Cébazat, France; david.coppin@michelin.com); David Ernaux (ASTS, 54 avenue Edison, 75013 Paris, France; now freelance film maker; david.ernaux@gmail.com); Isabelle Genau (IPSL, CNRS & Sorbonne Université, 75005 Paris, France; isabelle.genau@ipsl.fr); Priscilla Le Mézo (LSCE, IPSL CEA CNRS UVSQ & Univ. Paris-Saclay, 91191 Gif-sur-Yvette, France; now on leave; le.mezo.priscilla@gmail.com); Valérie Lilette (ASTS, 54 avenue Edison, 75013 Paris, France; now freelance photoreporter; valerielilette@gmail.com); Claire Magand (IPSL, Sorbonne Université, 75005 Paris, France; now at Office Français de la Biodiversité, 8 boulevard Albert Einstein, 44300 Nantes, France; claire.magand@ofb.gouv.fr); Valérie Masson-Delmotte (LSCE, IPSL CEA CNRS UVSQ & Univ. Paris-Saclay, 91191 Gif-sur-Yvette, France; valerie.masson@lsce.ipsl.fr); Alain Mazaud (LSCE, IPSL CEA CNRS UVSQ & Univ. Paris-Saclay, 91191 Gif-sur-Yvette, France; alain.mazaud@lsce.ipsl.fr); Marie Pinhas-Diena (IPSL, CNRS & Sorbonne Université, 75005 Paris, France; marie.pinhas@ipsl.fr); Gilles Ramstein (LSCE, IPSL CEA CNRS UVSQ & Univ. Paris-Saclay, 91191 Gif-sur-Yvette, France; gilles.ramstein@lsce.ipsl.fr); Camille Richon (LSCE, IPSL CEA CNRS UVSQ Univ. Paris-Saclay, 91191 Gif-sur-Yvette, France; now at LOCEAN, IPSL & Sorbonne Université, 75005 Paris, France; camille.richon@univ-brest.fr); Mehdi Serdidi (ASTS, 54 avenue Edison, 75013 Paris, France; mehdi.serdidi@asts.asso.fr); Annemiek Stegehuis (LSCE, IPSL CEA CNRS UVSQ & Univ. Paris-Saclay, 91191 Gif-sur-Yvette, France; now at Laboratoire de Géologie, IPSL CNRS ENS & PSL University, 75231 Paris, France; stegehuis@geologie.ens.fr); Susanna Strada (LSCE, IPSL CEA CNRS UVSQ & Univ. Paris-Saclay, 91191 Gif-sur-Yvette, France; now at Inside Climate Service, 51 Viale della Navigazione Interna, 35129 Padova, Italy; susanna.strada@gmail.com); Aude Valade (IPSL, CNRS & Sorbonne Université, 75005 Paris, France; now at Eco&Sols, CIRAD, 34060 Montpellier, France; aude.valade@cirad.fr); Julie Sistenich (IPSL, CNRS & Sorbonne Université, 75005 Paris, France; now at Anamorphose Studio, 5 rue Michel Labrousse, 31100 Toulouse, France; julie@anamorphose-studio.com); Anne-Fleur Barfuss (ASTS, 54 avenue Edison, 75013 Paris, France; anne-fleur.barfuss@asts.asso.fr); Abeer Al Mohtar (CERENA, Instituto Superior Técnico Universidade de Lisboa, 1049-001 Lisboa, Portugal; abeer.mohtar@tecnico.ulisboa.pt) ); Bertrand Laforge (Ikigai-Games for Citizens, 5 allée de l'église, 93340 Le Raincy, France; laforge@lpnhe.in2p3.fr); Julien Di Natale (Ikigai-Games for Citizens, 5 allée de l'église, 93340 Le Raincy, France; avoltance@gmail.com); Thomas Rogulski (Ikigai-Games for Citizens, 5 allée de l'église, 93340 Le Raincy, France; rogulskith@gmail.com); Victor De Senneville (Ikigai-Games for Citizens, 5 allée de l'église, 93340 Le Raincy, France; victordesenneville@gmail.com); Frédéric Lutaud (Ikigai-Games for Citizens, 5 allée de l'église, 93340 Le Raincy, France; dev.consortium@ikigai.games); Anne Cozic (LSCE, IPSL CEA CNRS UVSQ & Univ. Paris-Saclay, 91191 Gif-sur-Yvette, France; anne.cozic@lsce.ipsl.fr); Sauveur Belviso (LSCE, IPSL CEA CNRS UVSQ & Univ. Paris-Saclay, 91191 Gif-sur-Yvette, France; sauveur.belviso@lsce.ipsl.fr); Brian Phouybanhdyt (LSCE, IPSL CEA CNRS UVSQ & Univ. Paris-Saclay, 91191 Gif-sur-Yvette, France; brian.phouybanhdyt@lsce.ipsl.fr)

How to cite: Dulac, F. and the Climate Tick-Tock Team: Climate Tick-Tock: sparking climate action through a cooperative and educational game on climate change in the 21st century, EGU General Assembly 2024, Vienna, Austria, 14–19 Apr 2024, EGU24-12424, https://doi.org/10.5194/egusphere-egu24-12424, 2024.