EGU25-5808, updated on 14 Mar 2025
https://doi.org/10.5194/egusphere-egu25-5808
EGU General Assembly 2025
© Author(s) 2025. This work is distributed under
the Creative Commons Attribution 4.0 License.
Oral | Wednesday, 30 Apr, 17:20–17:30 (CEST)
 
Room -2.41/42
ClimarisQ: A game on the complexity of the climate systems and the extreme events
Davide Faranda1,2,3 and the and the ClimarisQ team*
Davide Faranda and the and the ClimarisQ team
  • 1Laboratoire des Sciences du Climat et de l’Environnement, UMR 8212 CEA-CNRS-UVSQ, Université Paris-Saclay, IPSL, 91191 Gif-sur-Yvette, France
  • 2London Mathematical Laboratory, UK
  • 3Laboratoire de Météorologie Dynamique, Ecole Normale Superieure, PSL, IPSL, Paris, France
  • *A full list of authors appears at the end of the abstract

ClimarisQ is a smartphone/web game from a scientific mediation project that highlights the complexity of the climate system and the urgency of collective action to limit climate change. It is available in several languages. It is an app-game where players must make decisions to limit the frequency and impacts of extreme climate events and their impacts on human societies using real climate models. The goal of the game is to explore the effects of mitigation and adaptation choices to extreme climate events at the local, regional and global levels. Can you achieve a greener trajectory than the IPCC RCP 4.5 emission scenario by playing ClimarisQ? Explore the feedback mechanisms (notably physical, but also economic and social) that produce extreme effects on the climate system.In the game, you make decisions on a continental scale and see the impact of these decisions on the economy, politics and the environment. You will have to deal with extreme events (heat waves, cold waves, heavy rainfall and drought) generated by a real climate model. Then, you will have to try to balance the "popularity", "ecology" and "finance" gauges as long as possible. Fulfill all the missions to explore different climates. The game-over displays both the PPM (parts per million) of CO2 deviation from the intermediate scenario of greenhouse gas emissions established by the IPCC (RCP4.5), as well as the number of survival game turns. These elements stimulate thinking about climate change and motivate the player to do better next time. Thanks to the hazards introduced by the extreme events and cards, every game is different! The game is availabe for several platforms: Android, IoS, Web PC and freely downloadable here: http://climarisq.ipsl.fr 

 

and the ClimarisQ team:

for the detailed list, please visit http://climarisq.ipsl.fr

How to cite: Faranda, D. and the and the ClimarisQ team: ClimarisQ: A game on the complexity of the climate systems and the extreme events, EGU General Assembly 2025, Vienna, Austria, 27 Apr–2 May 2025, EGU25-5808, https://doi.org/10.5194/egusphere-egu25-5808, 2025.